Lines Matching defs:table
81 // by javascript, and creating a table element may try to access the render tree while in a bad state.
83 // always be the case when AT clients access a table.
85 return axObjectCache()->get(toRenderTableCell(m_renderer)->table());
118 // since our table might have multiple sections, we have to offset our row appropriately
120 RenderTable* table = renderCell->table();
121 if (!table || !section)
124 RenderTableSection* tableSection = table->topSection();
130 tableSection = table->sectionBelow(tableSection, SkipEmptySections);
150 // case when the table is not appearing as an AXTable.)