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  • only in /macosx-10.10/WebCore-7600.1.25/rendering/

Lines Matching refs:m_renderer

45     : m_renderer(renderer)
64 : m_renderer(renderer)
127 : m_renderer(renderer)
146 const RenderBlockFlow& m_renderer;
188 : m_renderer(renderer)
204 const RenderBlockFlow& m_renderer;
219 ASSERT(rangesIntersect(m_renderer.logicalTopForFloat(floatingObject), m_renderer.logicalBottomForFloat(floatingObject), m_belowLogicalHeight, m_aboveLogicalHeight));
221 LayoutUnit floatBottom = m_renderer.logicalBottomForFloat(floatingObject);
227 LayoutUnit shapeBottom = m_renderer.logicalTopForFloat(floatingObject) + m_renderer.marginBeforeForChild(floatingObject->renderer()) + shapeOutside->shapeLogicalBottom();
238 FindNextFloatLogicalBottomAdapter adapter(m_renderer, logicalHeight);
246 FindNextFloatLogicalBottomAdapter adapter(m_renderer, logicalHeight);
257 , m_renderer(renderer)
269 ASSERT(!((*it)->originatingLine()) || &((*it)->originatingLine()->renderer()) == &m_renderer);
374 m_placedFloatsTree.initIfNeeded(m_renderer.view().intervalArena());
391 ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatLeft> adapter(m_renderer, logicalTop, logicalTop, fixedOffset);
402 ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatRight> adapter(m_renderer, logicalTop, logicalTop, fixedOffset);
413 ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatLeft> adapter(m_renderer, logicalTop, logicalTop + logicalHeight, fixedOffset);
421 ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatRight> adapter(m_renderer, logicalTop, logicalTop + logicalHeight, fixedOffset);
430 LayoutUnit logicalRight = m_renderer.logicalRightForFloat(floatingObject);
441 LayoutUnit logicalLeft = m_renderer.logicalLeftForFloat(floatingObject);
452 return this->m_outermostFloat ? this->m_renderer.logicalBottomForFloat(this->m_outermostFloat) - this->m_lineTop : LayoutUnit::fromPixel(1);
464 ASSERT(rangesIntersect(m_renderer.logicalTopForFloat(floatingObject), m_renderer.logicalBottomForFloat(floatingObject), m_lineTop, m_lineBottom));
488 LayoutUnit logicalRight = m_renderer.logicalRightForFloat(floatingObject);
490 if (ShapeOutsideInfo* shapeOutside = shapeInfoForFloat(floatingObject, m_renderer, m_lineTop, m_lineBottom)) {
508 LayoutUnit logicalLeft = m_renderer.logicalLeftForFloat(floatingObject);
510 if (ShapeOutsideInfo* shapeOutside = shapeInfoForFloat(floatingObject, m_renderer, m_lineTop, m_lineBottom)) {