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  • only in /macosx-10.10/WebCore-7600.1.25/platform/graphics/texmap/

Lines Matching refs:GraphicsLayer

33 TextureMapperLayer* toTextureMapperLayer(GraphicsLayer* layer)
38 std::unique_ptr<GraphicsLayer> GraphicsLayer::create(GraphicsLayerFactory* factory, GraphicsLayerClient& client)
47 : GraphicsLayer(client)
68 GraphicsLayer::setName(name);
81 GraphicsLayer::willBeDestroyed();
84 /* \reimp (GraphicsLayer.h): The current size might change, thus we need to update the whole display.
96 /* \reimp (GraphicsLayer.h)
104 /* \reimp (GraphicsLayer.h)
118 /* \reimp (GraphicsLayer.h)
120 bool GraphicsLayerTextureMapper::setChildren(const Vector<GraphicsLayer*>& children)
122 if (GraphicsLayer::setChildren(children)) {
129 /* \reimp (GraphicsLayer.h)
131 void GraphicsLayerTextureMapper::addChild(GraphicsLayer* layer)
134 GraphicsLayer::addChild(layer);
137 /* \reimp (GraphicsLayer.h)
139 void GraphicsLayerTextureMapper::addChildAtIndex(GraphicsLayer* layer, int index)
141 GraphicsLayer::addChildAtIndex(layer, index);
145 /* \reimp (GraphicsLayer.h)
147 void GraphicsLayerTextureMapper::addChildAbove(GraphicsLayer* layer, GraphicsLayer* sibling)
149 GraphicsLayer::addChildAbove(layer, sibling);
153 /* \reimp (GraphicsLayer.h)
155 void GraphicsLayerTextureMapper::addChildBelow(GraphicsLayer* layer, GraphicsLayer* sibling)
157 GraphicsLayer::addChildBelow(layer, sibling);
161 /* \reimp (GraphicsLayer.h)
163 bool GraphicsLayerTextureMapper::replaceChild(GraphicsLayer* oldChild, GraphicsLayer* newChild)
165 if (GraphicsLayer::replaceChild(oldChild, newChild)) {
172 /* \reimp (GraphicsLayer.h)
174 void GraphicsLayerTextureMapper::setMaskLayer(GraphicsLayer* value)
178 GraphicsLayer::setMaskLayer(value);
188 /* \reimp (GraphicsLayer.h)
190 void GraphicsLayerTextureMapper::setReplicatedByLayer(GraphicsLayer* value)
194 GraphicsLayer::setReplicatedByLayer(value);
198 /* \reimp (GraphicsLayer.h)
204 GraphicsLayer::setPosition(value);
208 /* \reimp (GraphicsLayer.h)
214 GraphicsLayer::setAnchorPoint(value);
218 /* \reimp (GraphicsLayer.h)
225 GraphicsLayer::setSize(value);
231 /* \reimp (GraphicsLayer.h)
238 GraphicsLayer::setTransform(value);
242 /* \reimp (GraphicsLayer.h)
248 GraphicsLayer::setChildrenTransform(value);
252 /* \reimp (GraphicsLayer.h)
258 GraphicsLayer::setPreserves3D(value);
262 /* \reimp (GraphicsLayer.h)
268 GraphicsLayer::setMasksToBounds(value);
272 /* \reimp (GraphicsLayer.h)
278 GraphicsLayer::setDrawsContent(value);
285 /* \reimp (GraphicsLayer.h)
292 GraphicsLayer::setContentsVisible(value);
297 /* \reimp (GraphicsLayer.h)
304 GraphicsLayer::setContentsOpaque(value);
307 /* \reimp (GraphicsLayer.h)
313 GraphicsLayer::setBackfaceVisibility(value);
317 /* \reimp (GraphicsLayer.h)
323 GraphicsLayer::setOpacity(value);
327 /* \reimp (GraphicsLayer.h)
333 GraphicsLayer::setContentsRect(value);
347 /* \reimp (GraphicsLayer.h)
373 GraphicsLayer::setContentsToImage(image);
381 GraphicsLayer::setContentsToMedia(media);
398 GraphicsLayer::setShowDebugBorder(show);
407 GraphicsLayer::setShowRepaintCounter(show);
429 /* \reimp (GraphicsLayer.h)
474 static void toTextureMapperLayerVector(const Vector<GraphicsLayer*>& layers, Vector<TextureMapperLayer*>& texmapLayers)
575 /* \reimp (GraphicsLayer.h)
673 return GraphicsLayer::setFilters(filters);