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  • only in /macosx-10.10/WebCore-7600.1.25/platform/graphics/gpu/

Lines Matching +defs:pixel +defs:height

123         s_currentResourceUsePixels -= m_size.width() * m_size.height();
186 m_context->getExtensions()->renderbufferStorageMultisample(GraphicsContext3D::RENDERBUFFER, sampleCount, Extensions3D::DEPTH24_STENCIL8, m_size.width(), m_size.height());
188 m_context->renderbufferStorage(GraphicsContext3D::RENDERBUFFER, Extensions3D::DEPTH24_STENCIL8, m_size.width(), m_size.height());
197 m_context->getExtensions()->renderbufferStorageMultisample(GraphicsContext3D::RENDERBUFFER, sampleCount, GraphicsContext3D::DEPTH_COMPONENT16, m_size.width(), m_size.height());
199 m_context->renderbufferStorage(GraphicsContext3D::RENDERBUFFER, GraphicsContext3D::DEPTH_COMPONENT16, m_size.width(), m_size.height());
207 m_context->getExtensions()->renderbufferStorageMultisample(GraphicsContext3D::RENDERBUFFER, sampleCount, GraphicsContext3D::STENCIL_INDEX8, m_size.width(), m_size.height());
209 m_context->renderbufferStorage(GraphicsContext3D::RENDERBUFFER, GraphicsContext3D::STENCIL_INDEX8, m_size.width(), m_size.height());
248 unsigned char pixel[4] = {0, 0, 0, 0};
249 m_context->readPixels(0, 0, 1, 1, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, &pixel);
254 return (pixel[0] == 0xFF && pixel[1] == 0x00 && pixel[2] == 0xFF && pixel[3] == 0xFF);
266 if (newSize.height() > maxTextureSize || newSize.width() > maxTextureSize) {
271 int pixelDelta = newSize.width() * newSize.height();
274 oldSize = m_size.width() * m_size.height();
286 pixelDelta = adjustedSize.width() * adjustedSize.height();
318 m_context->getExtensions()->renderbufferStorageMultisample(GraphicsContext3D::RENDERBUFFER, sampleCount, internalRenderbufferFormat, m_size.width(), m_size.height());
337 m_context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, internalColorFormat, m_size.width(), m_size.height(), 0, colorFormat, GraphicsContext3D::UNSIGNED_BYTE, 0);
344 m_context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, internalColorFormat, m_size.width(), m_size.height(), 0, colorFormat, GraphicsContext3D::UNSIGNED_BYTE, 0);
368 pixelDelta = m_size.width() * m_size.height();
399 void DrawingBuffer::commit(long x, long y, long width, long height)
406 if (height < 0)
407 height = m_size.height();
419 m_context->getExtensions()->blitFramebuffer(x, y, width, height, x, y, width, height, GraphicsContext3D::COLOR_BUFFER_BIT, GraphicsContext3D::NEAREST);