Lines Matching defs:sum
318 // This is much more efficient than computing the sum of each pixels
334 int sum = side1 * alpha1 + alpha1;
338 sum += *prev;
341 sum += (side2 - limit + 1) * alpha2;
345 *ptr = (sum * invCount) >> blurSumShift;
346 sum += ((ofs < dim) ? *next : alpha2) - alpha1;
351 *ptr = (sum * invCount) >> blurSumShift;
352 sum += (*next) - (*prev);
356 *ptr = (sum * invCount) >> blurSumShift;
357 sum += alpha2 - (*prev);