Lines Matching refs:width
87 FloatRoundedRect(float x, float y, float width, float height);
107 return FloatRect(m_rect.x(), m_rect.y(), m_radii.topLeft().width(), m_radii.topLeft().height());
111 return FloatRect(m_rect.maxX() - m_radii.topRight().width(), m_rect.y(), m_radii.topRight().width(), m_radii.topRight().height());
115 return FloatRect(m_rect.x(), m_rect.maxY() - m_radii.bottomLeft().height(), m_radii.bottomLeft().width(), m_radii.bottomLeft().height());
119 return FloatRect(m_rect.maxX() - m_radii.bottomRight().width(), m_rect.maxY() - m_radii.bottomRight().height(), m_radii.bottomRight().width(), m_radii.bottomRight().height());
149 radiiSum = radii.topLeft().width() + radii.topRight().width(); // Casts to avoid integer overflow.
150 if (radiiSum > rect.width())
151 factor = std::min(rect.width() / radiiSum, factor);
154 radiiSum = radii.bottomLeft().width() + radii.bottomRight().width();
155 if (radiiSum > rect.width())
156 factor = std::min(rect.width() / radiiSum, factor);