Lines Matching refs:GraphicsLayer
31 #include "GraphicsLayer.h"
39 class GraphicsLayer;
44 // a) Async scrolling, main thread: ScrollingStateNode holds onto a GraphicsLayer, and uses m_layerID
45 // to detect whether that GraphicsLayer's underlying PlatformLayer changed.
64 LayerRepresentation(GraphicsLayer* graphicsLayer)
78 LayerRepresentation(GraphicsLayer::PlatformLayerID layerID)
100 operator GraphicsLayer*() const
112 GraphicsLayer::PlatformLayerID layerID() const
117 operator GraphicsLayer::PlatformLayerID() const
178 GraphicsLayer* m_graphicsLayer;
182 GraphicsLayer::PlatformLayerID m_layerID;