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  • only in /macosx-10.10/IOAudioFamily-200.6/

Lines Matching defs:audioEngine

66     IOAudioEngine *audioEngine;
562 IOAudioEngine *audioEngine;
564 while ( (audioEngine = OSDynamicCast(IOAudioEngine, engineIterator->getNextObject())) ) {
565 audioEngine->setState(kIOAudioEngineStopped);
659 IOAudioEngine *audioEngine;
661 while ( (audioEngine = (IOAudioEngine *)audioEngineIterator->getNextObject()) ) {
662 if (audioEngine->getState() == kIOAudioEngineRunning) {
663 audioEngine->pauseAudioEngine();
808 IOAudioEngine *audioEngine;
810 while ( (audioEngine = (IOAudioEngine *)audioEngineIterator->getNextObject()) ) {
811 if (audioEngine->getState() == kIOAudioEnginePaused) {
812 audioEngine->resumeAudioEngine();
966 IOReturn IOAudioDevice::activateAudioEngine(IOAudioEngine *audioEngine)
968 return activateAudioEngine(audioEngine, true);
975 IOReturn IOAudioDevice::activateAudioEngine(IOAudioEngine *audioEngine, bool shouldStartAudioEngine)
979 audioDebugIOLog(3, "+ IOAudioDevice[%p]::activateAudioEngine(%p, %d)\n", this, audioEngine, shouldStartAudioEngine);
981 if ( audioEngine && audioEngines )
983 if ( !audioEngine->attach ( this ) )
991 if (!audioEngine->start ( this ) )
993 audioEngine->detach ( this );
1008 audioEngine->deviceStartedAudioEngine = shouldStartAudioEngine;
1010 audioEngines->setObject ( audioEngine );
1011 audioEngine->setIndex ( audioEngines->getCount() - 1 );
1013 audioEngine->registerService ();
1018 audioDebugIOLog(3, "- IOAudioDevice[%p]::activateAudioEngine(%p, %d) returns 0x%lX\n", this, audioEngine, shouldStartAudioEngine, (long unsigned int)result );
1037 IOAudioEngine *audioEngine;
1039 while ( (audioEngine = OSDynamicCast ( IOAudioEngine, engineIterator->getNextObject ()) ) )
1041 audioEngine->stopAudioEngine ();
1044 audioEngine->terminate ();
1108 IOAudioEngine *audioEngine;
1110 while ( (audioEngine = (IOAudioEngine *)audioEngineIterator->getNextObject()) ) {
1111 if (audioEngine->defaultAudioControls) {
1114 controlIterator = OSCollectionIterator::withCollection(audioEngine->defaultAudioControls);