Lines Matching defs:gameport

14 #include <uapi/linux/gameport.h>
16 struct gameport {
18 void *port_data; /* Private pointer for gameport drivers */
26 void (*trigger)(struct gameport *);
27 unsigned char (*read)(struct gameport *);
28 int (*cooked_read)(struct gameport *, int *, int *);
29 int (*calibrate)(struct gameport *, int *, int *);
30 int (*open)(struct gameport *, int);
31 void (*close)(struct gameport *);
37 void (*poll_handler)(struct gameport *);
39 struct gameport *parent, *child;
48 #define to_gameport_port(d) container_of(d, struct gameport, dev)
53 int (*connect)(struct gameport *, struct gameport_driver *drv);
54 int (*reconnect)(struct gameport *);
55 void (*disconnect)(struct gameport *);
63 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
64 void gameport_close(struct gameport *gameport);
68 void __gameport_register_port(struct gameport *gameport, struct module *owner);
70 #define gameport_register_port(gameport) \
71 __gameport_register_port(gameport, THIS_MODULE)
73 void gameport_unregister_port(struct gameport *gameport);
76 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...);
80 static inline void gameport_register_port(struct gameport *gameport)
85 static inline void gameport_unregister_port(struct gameport *gameport)
91 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
98 static inline struct gameport *gameport_allocate_port(void)
100 struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL);
102 return gameport;
105 static inline void gameport_free_port(struct gameport *gameport)
107 kfree(gameport);
110 static inline void gameport_set_name(struct gameport *gameport, const char *name)
112 strscpy(gameport->name, name, sizeof(gameport->name));
116 * Use the following functions to manipulate gameport's per-port
119 static inline void *gameport_get_drvdata(struct gameport *gameport)
121 return dev_get_drvdata(&gameport->dev);
124 static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
126 dev_set_drvdata(&gameport->dev, data);
130 * Use the following functions to pin gameport's driver in process context
132 static inline int gameport_pin_driver(struct gameport *gameport)
134 return mutex_lock_interruptible(&gameport->drv_mutex);
137 static inline void gameport_unpin_driver(struct gameport *gameport)
139 mutex_unlock(&gameport->drv_mutex);
152 * module_gameport_driver() - Helper macro for registering a gameport driver
155 * Helper macro for gameport drivers which do not do anything special in
165 static inline void gameport_trigger(struct gameport *gameport)
167 gameport->trigger(gameport);
170 static inline unsigned char gameport_read(struct gameport *gameport)
172 return gameport->read(gameport);
175 static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
177 if (gameport->cooked_read)
178 return gameport->cooked_read(gameport, axes, buttons);
183 static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
185 if (gameport->calibrate)
186 return gameport->calibrate(gameport, axes, max);
191 static inline int gameport_time(struct gameport *gameport, int time)
193 return (time * gameport->speed) / 1000;
196 static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *))
198 gameport->poll_handler = handler;
201 static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs)
203 gameport->poll_interval = msecs;
206 void gameport_start_polling(struct gameport *gameport);
207 void gameport_stop_polling(struct gameport *gameport);