Lines Matching refs:input_dev
97 struct input_dev *dev[4];
285 struct input_dev *dev;
490 static int sw_open(struct input_dev *dev)
498 static void sw_close(struct input_dev *dev)
570 struct input_dev *input_dev;
728 sw->dev[i] = input_dev = input_allocate_device();
729 if (!input_dev) {
734 input_dev->name = sw->name;
735 input_dev->phys = sw->phys[i];
736 input_dev->id.bustype = BUS_GAMEPORT;
737 input_dev->id.vendor = GAMEPORT_ID_VENDOR_MICROSOFT;
738 input_dev->id.product = sw->type;
739 input_dev->id.version = 0x0100;
740 input_dev->dev.parent = &gameport->dev;
742 input_set_drvdata(input_dev, sw);
744 input_dev->open = sw_open;
745 input_dev->close = sw_close;
747 input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
759 input_set_abs_params(input_dev, code,
764 __set_bit(code, input_dev->keybit);