Lines Matching defs:object
260 void *object;
299 if (event->object == e->object) {
334 gameport_add_port(event->object);
338 gameport_attach_driver(event->object);
351 static int gameport_queue_event(void *object, struct module *owner,
368 if (event->object == object) {
391 event->object = object;
403 * Remove all events that have been submitted for a given object,
406 static void gameport_remove_pending_events(void *object)
414 if (event->object == object) {
441 gameport = event->object;