Lines Matching refs:tex
578 struct drm_gem_dma_object *tex;
595 tex = vc4_use_bo(exec, texture_handle_index);
596 if (!tex)
600 uint32_t remaining_size = tex->base.size - p0;
602 if (p0 > tex->base.size - 4) {
611 *validated_p0 = tex->dma_addr + p0;
690 if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5,
739 *validated_p0 = tex->dma_addr + p0;
743 to_vc4_bo(&tex->base)->write_seqno);
841 uint32_t tex, uni;
868 for (tex = 0;
869 tex < validated_shader->num_texture_samples;
870 tex++) {
873 &validated_shader->texture_samples[tex],
874 texture_handles_u[tex],