Lines Matching refs:shader_state
271 struct vc4_shader_state *shader_state;
278 shader_state = &exec->shader_state[exec->shader_state_count - 1];
280 if (max_index > shader_state->max_index)
281 shader_state->max_index = max_index;
308 struct vc4_shader_state *shader_state;
315 shader_state = &exec->shader_state[exec->shader_state_count - 1];
323 if (max_index > shader_state->max_index)
324 shader_state->max_index = max_index;
339 exec->shader_state[i].addr = *(uint32_t *)untrusted;
340 exec->shader_state[i].max_index = 0;
342 if (exec->shader_state[i].addr & ~0xf) {
348 exec->shader_state[i].addr);
351 roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16);
949 ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]);