Lines Matching refs:used
169 /* Spinlock used to synchronize the job_list and seqno
186 /* The memory used for storing binner tile alloc, tile state,
196 * used.
200 /* Bitmask of the current bin_alloc used for overflow memory. */
277 * is used by the GPU or the display engine we can't purge it).
327 /* Memory manager for the LBM memory used by HVS scaling. */
390 u32 dlist_count; /* Number of used dwords in the display list. */
680 /* List of other BOs used in the job that need to be released
806 * This will be used at draw time to relocate the reference to the texture
823 * needs to be used from command list validation.
1036 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used);