Lines Matching refs:y2
46 dest->y2 = src->y2;236 /* Round down for x1/y1 and round up for x2/y2 to catch all pixels */242 iter->plane_src.y2 = (src.y2 >> 16) + !!(src.y2 & 0xFFFF);260 * x1/y1 and round up for x2/y2 for the intersected coordinate. Similar rounding321 rect->y2 = 0;328 rect->y2 = max(rect->y2, clip.y2);