Lines Matching refs:d4
1672 movel #PTR_TABLE_SIZE,%d4
1674 3: tstl %d4
1676 subq #1,%d4
2112 func_start mmu_map,%d0-%d4/%a0-%a4
3334 * d4 = pixel height of screen
3335 * (d3,d4) ~= (x,y) of a point just below
3346 movel %d3,%d4
3347 swap %d4 /* -> high byte */
3349 andl #0xffff,%d4 /* d4 = screen height in pixels */
3353 mulul %d4,%d6 /* scan line bytes x num scan lines */
3401 movel %d4,%d1 /* screen height in pixels */
3479 movel %d3,%d4
3480 swap %d4
3482 andl #0xffff,%d4 /* d4 = screen height in pixels */
3490 subl %a0@(FONT_DESC_HEIGHT),%d4 /* we're not scrolling the top row! */
3491 mulul %d4,%d6 /* scan line bytes x num scan lines */
3646 func_start console_plot_pixel,%a0-%a1/%d0-%d4
3661 * d4 = temp of x (d0) for many bit depths
3666 movel %d0,%d4 /* we need the low order 3 bits! */
3670 andb #7,%d4
3671 eorb #7,%d4 /* reverse the x-coordinate w/ screen-bit # */
3674 bsetb %d4,%a1@
3677 bclrb %d4,%a1@
3683 movel %d0,%d4 /* we need the low order 2 bits! */
3687 andb #3,%d4
3688 eorb #3,%d4 /* reverse the x-coordinate w/ screen-bit # */
3689 lsll #1,%d4 /* ! */
3692 bsetb %d4,%a1@
3693 addq #1,%d4
3694 bsetb %d4,%a1@
3697 bclrb %d4,%a1@
3698 addq #1,%d4
3699 bclrb %d4,%a1@
3705 movel %d0,%d4 /* we need the low order bit! */
3709 andb #1,%d4
3710 eorb #1,%d4
3711 lsll #2,%d4 /* ! */
3714 bsetb %d4,%a1@
3715 addq #1,%d4
3716 bsetb %d4,%a1@
3717 addq #1,%d4
3718 bsetb %d4,%a1@
3719 addq #1,%d4
3720 bsetb %d4,%a1@
3723 bclrb %d4,%a1@
3724 addq #1,%d4
3725 bclrb %d4,%a1@
3726 addq #1,%d4
3727 bclrb %d4,%a1@
3728 addq #1,%d4
3729 bclrb %d4,%a1@