Lines Matching refs:load

574 	fmov.s		0x8(%a6),%fp0		# load sgl input
631 fmov.d 0x8(%a6),%fp0 # load dbl input
690 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
751 fmov.s 0x8(%a6),%fp0 # load sgl input
808 fmov.d 0x8(%a6),%fp0 # load dbl input
867 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
928 fmov.s 0x8(%a6),%fp0 # load sgl input
985 fmov.d 0x8(%a6),%fp0 # load dbl input
1044 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
1105 fmov.s 0x8(%a6),%fp0 # load sgl input
1162 fmov.d 0x8(%a6),%fp0 # load dbl input
1221 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
1282 fmov.s 0x8(%a6),%fp0 # load sgl input
1339 fmov.d 0x8(%a6),%fp0 # load dbl input
1398 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
1459 fmov.s 0x8(%a6),%fp0 # load sgl input
1516 fmov.d 0x8(%a6),%fp0 # load dbl input
1575 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
1636 fmov.s 0x8(%a6),%fp0 # load sgl input
1693 fmov.d 0x8(%a6),%fp0 # load dbl input
1752 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
1813 fmov.s 0x8(%a6),%fp0 # load sgl input
1870 fmov.d 0x8(%a6),%fp0 # load dbl input
1929 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
1990 fmov.s 0x8(%a6),%fp0 # load sgl input
2047 fmov.d 0x8(%a6),%fp0 # load dbl input
2106 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
2167 fmov.s 0x8(%a6),%fp0 # load sgl input
2224 fmov.d 0x8(%a6),%fp0 # load dbl input
2283 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
2344 fmov.s 0x8(%a6),%fp0 # load sgl input
2401 fmov.d 0x8(%a6),%fp0 # load dbl input
2460 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
2521 fmov.s 0x8(%a6),%fp0 # load sgl input
2578 fmov.d 0x8(%a6),%fp0 # load dbl input
2637 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
2698 fmov.s 0x8(%a6),%fp0 # load sgl input
2755 fmov.d 0x8(%a6),%fp0 # load dbl input
2814 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
2875 fmov.s 0x8(%a6),%fp0 # load sgl input
2932 fmov.d 0x8(%a6),%fp0 # load dbl input
2991 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
3052 fmov.s 0x8(%a6),%fp0 # load sgl input
3109 fmov.d 0x8(%a6),%fp0 # load dbl input
3168 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
3229 fmov.s 0x8(%a6),%fp0 # load sgl input
3286 fmov.d 0x8(%a6),%fp0 # load dbl input
3345 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
3406 fmov.s 0x8(%a6),%fp0 # load sgl input
3463 fmov.d 0x8(%a6),%fp0 # load dbl input
3522 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
3583 fmov.s 0x8(%a6),%fp0 # load sgl input
3640 fmov.d 0x8(%a6),%fp0 # load dbl input
3699 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
3760 fmov.s 0x8(%a6),%fp0 # load sgl input
3817 fmov.d 0x8(%a6),%fp0 # load dbl input
3876 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
3937 fmov.s 0x8(%a6),%fp0 # load sgl input
3994 fmov.d 0x8(%a6),%fp0 # load dbl input
4053 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
4114 fmov.s 0x8(%a6),%fp0 # load sgl input
4173 fmov.d 0x8(%a6),%fp0 # load dbl input
4234 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
4297 fmov.s 0x8(%a6),%fp0 # load sgl dst
4303 fmov.s 0xc(%a6),%fp0 # load sgl src
4363 fmov.d 0x8(%a6),%fp0 # load dbl dst
4369 fmov.d 0x10(%a6),%fp0 # load dbl src
4430 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext dst
4437 mov.l 0x14+0x0(%a6),0x0(%a0) # load ext src
4501 fmov.s 0x8(%a6),%fp0 # load sgl dst
4507 fmov.s 0xc(%a6),%fp0 # load sgl src
4567 fmov.d 0x8(%a6),%fp0 # load dbl dst
4573 fmov.d 0x10(%a6),%fp0 # load dbl src
4634 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext dst
4641 mov.l 0x14+0x0(%a6),0x0(%a0) # load ext src
4705 fmov.s 0x8(%a6),%fp0 # load sgl dst
4711 fmov.s 0xc(%a6),%fp0 # load sgl src
4771 fmov.d 0x8(%a6),%fp0 # load dbl dst
4777 fmov.d 0x10(%a6),%fp0 # load dbl src
4838 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext dst
4845 mov.l 0x14+0x0(%a6),0x0(%a0) # load ext src
6666 fmov.x PI(%pc),%fp0 # load PI
6667 fmov.l %d0,%fpcr # load round mode,prec
6677 fmov.l %d0,%fpcr # load user's rnd mode/prec
7105 mov.l (%a0),%d1 # load part of input X
7121 fmov.x (%a0),%fp0 # load input from (a0)
7208 fmovm.x (%a0),&0x80 # load X
7218 fmov.x (%a0),%fp0 # load input from (a0)
7269 mov.l (%a0),%d1 # load part of input X
7286 fmov.x (%a0),%fp0 # load input from (a0)
7557 # then load the exponent with +/1 $3fff.
8629 fmov.l %d0,%fpcr # load it
9262 fmovm.x FP_SCR0(%a6),&0x80 # load normalized DENORM
9274 mov.l &0x80000000,%d1 # load normalized mantissa
9295 fmovm.x DST(%a1),&0x80 # load fp0 with normalized src
9331 fmov.l %d0,%fpcr # no; load control bits
9336 mov.l (%sp)+,%d0 # load control bits into d1
9867 fmov.s &0xbf800000,%fp1 # load -1
9886 fmov.s &0x3f800000,%fp1 # load +1
9932 fmov.s &0x7f800000,%fp2 # load +INF
10184 fmov.s &0x3f800000,%fp1 # load +1
10289 fmov.l &0x00000000,%fpcr # clear fpcr for load
10290 fmov.s 0x8(%sp),%fp0 # load sgl dst
10298 fmov.l &0x00000000,%fpcr # clear fpcr for load
10299 fmov.d 0x8(%sp),%fp0 # load dbl dst
10306 fmovm.x 0x4(%sp),&0x80 # load ext dst
10313 fmov.l &0x00000000,%fpcr # clear fpcr for load
10314 fmov.s 0x8(%sp),%fp0 # load sgl dst
10322 fmov.l &0x00000000,%fpcr # clear fpcr for load
10323 fmov.d 0x8(%sp),%fp0 # load dbl dst
10330 fmovm.x 0x4(%sp),&0x80 # load ext dst
10337 fmov.l &0x00000000,%fpcr # clear fpcr for load
10338 fmov.s 0x8(%sp),%fp0 # load sgl dst
10346 fmov.l &0x00000000,%fpcr # clear fpcr for load
10347 fmov.d 0x8(%sp),%fp0 # load dbl dst
10354 fmovm.x 0x4(%sp),&0x80 # load ext dst
10361 fmov.l &0x00000000,%fpcr # clear fpcr for load
10362 fmov.s 0x8(%sp),%fp0 # load sgl dst
10370 fmov.l &0x00000000,%fpcr # clear fpcr for load
10371 fmov.d 0x8(%sp),%fp0 # load dbl dst
10378 fmovm.x 0x4(%sp),&0x80 # load ext dst
10465 bmi.b ld_mzero # if neg, load neg zero
10472 fmov.s &0x00000000,%fp0 # load +0
10479 fmov.s &0x80000000,%fp0 # load -0
10489 bmi.b ld_mzero # if neg, load neg zero
10490 bra.b ld_pzero # load positive zero
10505 fmov.s &0x7f800000,%fp0 # load +INF
10514 fmov.s &0xff800000,%fp0 # load -INF
10573 fmov.s &0x3f800000,%fp0 # load +1
10582 fmov.s &0xbf800000,%fp0 # load -1
10603 fmov.x ppiby2(%pc),%fp0 # load +pi/2
10612 fmov.x mpiby2(%pc),%fp0 # load -pi/2
10644 fmov.x qnan(%pc),%fp1 # load NAN
10840 mov.l FTEMP_HI(%a0), %d0 # load hi(mantissa)
10841 mov.l FTEMP_LO(%a0), %d1 # load lo(mantissa)
10927 mov.w FTEMP_EX(%a0), %d0 # load old exponent