Lines Matching refs:blockIndex
375 uint32 blockIndex = base / kBlocksPerBitmapBlock % kBitmapBlocksPerGroup;
383 if (counts[blockIndex] > 0) {
387 counts[blockIndex] -= allocated;
405 blockIndex++;
410 while (blockIndex < kBitmapBlocksPerGroup && base < searchEnd) {
411 if (counts[blockIndex] > 0)
415 blockIndex++;
419 if (blockIndex == kBitmapBlocksPerGroup)
433 if (counts[blockIndex] == 0)
445 counts[blockIndex] -= allocated;
452 blockIndex++;
638 uint32 blockIndex = base / kBlocksPerBitmapBlock % kBitmapBlocksPerGroup;
646 if (counts[blockIndex] + toFree > kBlocksPerBitmapBlock)
653 counts[blockIndex] += toFree;
656 blockIndex++;