Lines Matching refs:lay
265 for (Layer *lay = BottomChild(); lay; lay = UpperSibling())
266 lay->resize_layer_frame_by(dx, dy);
279 for (Layer *lay = BottomChild(); lay; lay = UpperSibling()) {
280 uint16 rm = lay->fResizeMode & 0x0000FFFF;
284 // Normaly we shoud've used the lay's old, required region - the one returned
285 // from get_user_region() with the old frame, and the current one. lay->Bounds()
289 BRect oldBounds(lay->Bounds());
296 BRegion regZ(lay->Bounds());
298 regZ.Exclude(oldBounds&lay->Bounds());
300 lay->ConvertToScreen2(®Z);
302 // intersect that with this'(not lay's) fullVisible region
306 lay->rezize_layer_redraw_more(reg,
311 // reg.Include(&lay->fFullVisible);
319 reg.Include(&lay->fFullVisible);
330 for (Layer *lay = BottomChild(); lay; lay = UpperSibling()) {
331 uint16 rm = lay->fResizeMode & 0x0000FFFF;
334 if (lay->fFlags & B_FULL_UPDATE_ON_RESIZE && lay->fVisible.CountRects() > 0)
335 reg.Include(&lay->fVisible);
337 lay->resize_layer_full_update_on_resize(reg,
350 for (Layer *lay = BottomChild(); lay; lay = UpperSibling())
351 lay->resize_layer_frame_by(dx, dy);
582 for (Layer *lay = BottomChild(); lay; lay = UpperSibling()) {
583 if (lay == startFrom)
587 lay->rebuild_visible_regions(invalid, common, lay->BottomChild());
590 common.Exclude(&lay->fFullVisible);
594 unalteredVisible.Exclude(&lay->fFullVisible);