Lines Matching refs:common
430 // done rebuilding regions, now copy common parts and redraw regions that became visible
432 // include the actual and the old fullVisible regions. later, we'll exclude the common parts.
436 // offset to layer's new location so that we can calculate the common region.
443 // fullVisible, we'll have the common region which can be copied using HW acceleration.
475 // compute the common region. we'll use HW acc to copy this to the new location.
479 // common region goes back to its original location. then, by excluding
558 BRegion common;
559 get_user_regions(common);
560 common.IntersectWith(&invalid);
564 if (!common.CountRects() > 0)
568 common.IntersectWith(&parentLocalVisible);
575 fFullVisible.Include(&common);
579 BRegion unalteredVisible(common);
580 bool altered = alter_visible_for_children(common);
587 lay->rebuild_visible_regions(invalid, common, lay->BottomChild());
590 common.Exclude(&lay->fFullVisible);
602 fVisible.Include(&common);