Lines Matching defs:feel
38 Window(BRect frame, window_look look, window_feel feel);
45 BMessage* AddWindowMessage(window_look look, window_feel feel);
46 BString TitleForFeel(window_feel feel);
53 Window::Window(BRect frame, window_look look, window_feel feel)
54 : BWindow(frame, TitleForFeel(feel).String(), look, feel,
91 const struct { const char* name; int32 feel; } feels[] = {
105 message->AddInt32("feel", feels[i].feel);
107 if (feels[i].feel == (int32)Feel())
114 menuField = new BMenuField(rect, "feel", "Feel:", menu);
243 int32 feel;
244 if (message->FindInt32("feel", &feel) != B_OK)
250 SetFeel((window_feel)feel);
251 SetTitle(TitleForFeel((window_feel)feel).String());
284 int32 look, feel;
286 || message->FindInt32("feel", &feel) != B_OK)
290 (window_look)look, (window_feel)feel);
329 Window::AddWindowMessage(window_look look, window_feel feel)
333 if (feel == B_FLOATING_SUBSET_WINDOW_FEEL
334 || feel == B_MODAL_SUBSET_WINDOW_FEEL)
338 message->AddInt32("feel", feel);
345 Window::TitleForFeel(window_feel feel)
349 switch ((uint32)feel) {