Lines Matching defs:angle
24 void Rotate(float angle);
26 void SkewX(float angle);
27 void SkewY(float angle);
65 inline void BMatrix::Rotate(float angle)
68 angle = (float)(angle * 3.1415926535897932384626433832795 / 180.0);
69 float ca = (float)cos(angle), sa = (float)sin(angle);
95 inline void BMatrix::SkewX(float angle)
98 angle = (float)(angle * 3.1415926535897932384626433832795 / 180.0);
99 float x = (float)tan(angle);
111 inline void BMatrix::SkewY(float angle)
114 angle = (float)(angle * 3.1415926535897932384626433832795 / 180.0);
115 float y = (float)tan(angle);