Lines Matching refs:points

140 	BPoint points[4];
141 points[0] = BPoint(frame.left, frame.bottom);
142 points[1] = BPoint(frame.left, frame.top);
143 points[1] = BPoint(frame.left, frame.top);
144 points[3] = BPoint(frame.right, frame.top);
145 view->FillBezier(points);
151 BPoint points[4];
152 points[0] = BPoint(frame.left, frame.bottom);
153 points[1] = BPoint(frame.left, frame.top);
154 points[1] = BPoint(frame.left, frame.top);
155 points[3] = BPoint(frame.right, frame.top);
156 view->StrokeBezier(points);
185 BPoint points[4];
186 points[0] = BPoint(frame.left, frame.top);
187 points[1] = BPoint(frame.right, frame.bottom);
188 points[2] = BPoint(frame.right, frame.top);
189 points[3] = BPoint(frame.left, frame.bottom);
191 view->FillPolygon(points, 4);
198 BPoint points[4];
199 points[0] = BPoint(frame.left, frame.top);
200 points[1] = BPoint(frame.right, frame.bottom);
201 points[2] = BPoint(frame.right, frame.top);
202 points[3] = BPoint(frame.left, frame.bottom);
204 view->StrokePolygon(points, 4);
392 BPoint points[3];
393 points[0] = BPoint(frame.left, frame.bottom);
394 points[1] = BPoint(centerPoint(frame).x, frame.top);
395 points[2] = BPoint(frame.right, frame.bottom);
396 view->FillTriangle(points[0], points[1], points[2]);
405 BPoint points[3];
406 points[0] = BPoint(frame.left, frame.bottom);
407 points[1] = BPoint(centerPoint(frame).x, frame.top);
408 points[2] = BPoint(frame.right, frame.bottom);
409 view->FillTriangle(points[0], points[1], points[2], gradient);
418 BPoint points[3];
419 points[0] = BPoint(frame.left, frame.bottom);
420 points[1] = BPoint(centerPoint(frame).x, frame.top);
421 points[2] = BPoint(frame.right, frame.bottom);
422 view->FillTriangle(points[0], points[1], points[2], gradient);
431 BPoint points[3];
432 points[0] = BPoint(frame.left, frame.bottom);
433 points[1] = BPoint(centerPoint(frame).x, frame.top);
434 points[2] = BPoint(frame.right, frame.bottom);
435 view->FillTriangle(points[0], points[1], points[2], gradient);
444 BPoint points[3];
445 points[0] = BPoint(frame.left, frame.bottom);
446 points[1] = BPoint(centerPoint(frame).x, frame.top);
447 points[2] = BPoint(frame.right, frame.bottom);
448 view->FillTriangle(points[0], points[1], points[2], gradient);
457 BPoint points[3];
458 points[0] = BPoint(frame.left, frame.bottom);
459 points[1] = BPoint(centerPoint(frame).x, frame.top);
460 points[2] = BPoint(frame.right, frame.bottom);
461 view->FillTriangle(points[0], points[1], points[2], gradient);
467 BPoint points[3];
468 points[0] = BPoint(frame.left, frame.bottom);
469 points[1] = BPoint(centerPoint(frame).x, frame.top);
470 points[2] = BPoint(frame.right, frame.bottom);
471 view->StrokeTriangle(points[0], points[1], points[2]);