Lines Matching refs:special
405 fCurrentSettings.special = SPECIAL_NONE;
427 /* initialise the starfield and the special structs */
430 fSpecialList = (special*)malloc(sizeof(special)*SPECIAL_COUNT_MAX);
851 /* no special radio button */
863 /* comet special animation radio button */
874 /* novas special animation radio button */
885 /* space batle special animation radio button (not implemented) */
1023 fNextSettings.special = SPECIAL_COMET;
1054 fNextSettings.special = SPECIAL_NONE + (message->what - SPECIAL_NONE_MSG);
1151 button_type indicate what special content should be used. */
1501 /* check for change of the special effect setting */
1502 if (new_set.special != fCurrentSettings.special)
1503 InitSpecials(new_set.special);
1558 /* Generate a new starfield. Also reset the special animation */
1560 InitSpecials(new_set.special);
1844 /* initialise anything needed to enable a specific special animation */
1854 /* turn special animation off */
1935 /* select a color for each star (and special animation point) by
2561 if (fCurrentSettings.special == SPECIAL_COMET)
2664 /* Do whatever special processing is required to do special
2673 special *sp;
2675 switch (fCurrentSettings.special) {
2784 /* split the work load (star and special animation)