Lines Matching refs:left

466 	fDirectBuffer.clip_bounds.left = 0;
470 fDirectBuffer.clip_list[0].left = 0;
564 /* create the offwindow (invisible) button on the left side.
635 /* left column gray background */
654 boxWidth += r.left;
715 boxWidth = max_c(width + r.left, boxWidth);
729 boxWidth = max_c(width + r.left, boxWidth);
896 // the left border of the animation view, so we use it here too.
1441 MoveTo(fPreviousFrame.left, fPreviousFrame.top);
1449 MoveTo(a_screen.Frame().left, a_screen.Frame().top);
1460 MoveTo(b_screen.Frame().left - LEFT_WIDTH, b_screen.Frame().top - TOP_LEFT_LIMIT);
2322 /* left side / right side */
2643 /* need to move first on the left/right axis */
2885 fBitmapBuffer.clip_bounds.left = 0;
2914 fBitmapBuffer.clip_bounds.left = 0;
2918 fBitmapBuffer.clip_list[0].left = fBitmapBuffer.clip_bounds.left;
2988 (info->window_bounds.left + LEFT_WIDTH) * (info->bits_per_pixel>>3));
2998 info->window_bounds.right-info->window_bounds.left+1 - LEFT_WIDTH;
3009 fDirectBuffer.clip_list[j].left = info->clip_list[i].left - info->window_bounds.left;
3010 if (fDirectBuffer.clip_list[j].left < LEFT_WIDTH)
3011 fDirectBuffer.clip_list[j].left = LEFT_WIDTH;
3012 fDirectBuffer.clip_list[j].right = info->clip_list[i].right - info->window_bounds.left;
3021 (fDirectBuffer.clip_list[j].left <= fDirectBuffer.clip_list[j].right)) {
3023 fDirectBuffer.clip_list[j].left -= LEFT_WIDTH;
3042 fDirectBuffer.clip_bounds.left = 20000;
3049 if (fDirectBuffer.clip_bounds.left > fDirectBuffer.clip_list[i].left)
3050 fDirectBuffer.clip_bounds.left = fDirectBuffer.clip_list[i].left;
3060 (fDirectBuffer.clip_bounds.left > fDirectBuffer.clip_bounds.right)) {
3091 fDirectBuffer.clip_bounds.left = 0;
3095 fDirectBuffer.clip_list[0].left = 0;