Lines Matching refs:fPath
18 if (fPath.CountPoints() > 3) {
19 const int n = 3 * ((fPath.CountPoints()-1) / 3);
21 shape.MoveTo(fPath.PointAt(0));
23 BPoint bezier[3] = { fPath.PointAt(i), fPath.PointAt(i+1), fPath.PointAt(i+2) };
26 if (fPath.IsClosed()) shape.Close();
35 BPoint bezier[4] = { fPath.PointAt(i), fPath.PointAt(i+1), fPath.PointAt(i+2), fPath.PointAt(i+3) };
43 if (fPath.IsClosed()) {
50 for (i = 0; i < fPath.CountPoints(); i++) {
51 BPoint p = fPath.PointAt(i);
63 fCurPoint = fPath.CountPoints();
64 fPath.AddPoint(point);
67 for (int i = 0; i < fPath.CountPoints(); i++) {
68 BPoint p = point - fPath.PointAt(i);
72 fPath.AtPut(fCurPoint, point);
79 fPath.AtPut(fCurPoint, point);
89 if (close) fPath.Close();
90 else fPath.Open();