Lines Matching defs:charCode
212 uint32 charCode);
227 GlyphLayoutEngine::IsWhiteSpace(uint32 charCode)
229 switch (charCode) {
306 uint32 charCode;
309 while (maxChars-- > 0 && (charCode = UTF8ToCharCode(&utf8String)) != 0) {
318 entry->GetKerning(lastCharCode, charCode, &advanceX, &advanceY);
324 const GlyphCache* glyph = entry->CachedGlyph(charCode);
327 consumer.NeedsVector(), charCode);
335 consumer.ConsumeEmptyGlyph(index++, charCode, x, y);
350 advanceX += IsWhiteSpace(charCode)
354 if (!consumer.ConsumeGlyph(index++, charCode, glyph, entry, x, y,
362 lastCharCode = charCode;
378 const ServerFont& font, bool forceVector, uint32 charCode)
383 if (entry->CanCreateGlyph(charCode)) {
385 return entry->CreateGlyph(charCode);
392 FontCacheReference* fallbackReference = GetFallbackReference(fallbacks, charCode);
395 return entry->CreateGlyph(charCode, fallbackReference->Entry());
402 return entry->CreateGlyph(charCode);
477 BObjectList<FontCacheReference>& fallbacks, uint32 charCode)
483 if (fallbackEntry != NULL && fallbackEntry->CanCreateGlyph(charCode))