Lines Matching defs:status
91 status_t status = ref.set_name(name);
92 if (status != B_OK)
93 return status;
706 status_t status = entry.GetNodeRef(&nodeRef);
707 if (status < B_OK)
708 return status;
711 status = entry.GetPath(&path);
712 if (status < B_OK)
713 return status;
737 status = FontManager::_AddFont(face, nodeRef, path.Path(), familyID, styleID);
738 if (status == B_NAME_IN_USE) {
739 status = B_OK;
743 if (status < B_OK)
744 return status;
790 status_t status = entry.SetTo(path);
791 if (status != B_OK)
792 return status;
802 status_t status = entry.GetNodeRef(&nodeRef);
803 if (status != B_OK)
804 return status;
822 status = entry.GetStat(&stat);
823 if (status != B_OK) {
825 return status;
833 status = watch_node(&nodeRef, B_WATCH_DIRECTORY, this);
834 if (status != B_OK) {
874 status_t status = entry.SetTo(path);
875 if (status != B_OK)
876 return status;
879 status = entry.GetNodeRef(&nodeRef);
880 if (status != B_OK)
881 return status;
893 status = parent.GetParent(&parent);
894 if (status != B_OK)
895 return status;
897 status = _CreateDirectories(parent.Path());
898 if (status != B_OK)
899 return status;
917 status_t status = directory.SetTo(&fontDirectory.directory);
918 if (status != B_OK)
919 return status;