Lines Matching refs:alpha
36 uint16 alpha = color.alpha * cover;
37 if (alpha == 255 * 255) {
40 BLEND_ALPHA_PO(p, color.red, color.green, color.blue, alpha);
53 uint16 alpha = color.alpha * cover;
54 if (alpha) {
55 if (alpha == 255) {
58 BLEND_ALPHA_PO(p, color.red, color.green, color.blue, alpha);
75 uint16 alpha = color.alpha * *covers;
76 if (alpha) {
77 if(alpha == 255 * 255) {
80 BLEND_ALPHA_PO(p, color.red, color.green, color.blue, alpha);
100 uint16 alpha = color.alpha * *covers;
101 if (alpha) {
102 if (alpha == 255 * 255) {
105 BLEND_ALPHA_PO(p, color.red, color.green, color.blue, alpha);
126 uint16 alpha = colors->a * *covers;
127 if (alpha) {
128 if (alpha == 255 * 255) {
131 BLEND_ALPHA_PO(p, colors->r, colors->g, colors->b, alpha);
140 uint16 alpha = colors->a * cover;
141 if (alpha == 255 * 255) {
148 } else if (alpha) {
150 BLEND_ALPHA_PO(p, colors->r, colors->g, colors->b, alpha);