Lines Matching refs:alpha
36 uint16 alpha = color.a * cover;
37 if (alpha == 255 * 255) {
40 BLEND_ALPHA_PC(p, color.r, color.g, color.b, alpha);
51 uint16 alpha = color.a * cover;
52 if (alpha == 0)
55 if (alpha == 255 * 255) {
64 BLEND_ALPHA_PC(p, color.r, color.g, color.b, alpha);
77 uint16 alpha = color.a * *covers;
78 if (alpha) {
79 if(alpha == 255 * 255) {
82 BLEND_ALPHA_PC(p, color.r, color.g, color.b, alpha);
98 uint16 alpha = color.a * *covers;
99 if (alpha) {
100 if (alpha == 255 * 255) {
103 BLEND_ALPHA_PC(p, color.r, color.g, color.b, alpha);
122 uint16 alpha = colors->a * *covers;
123 if (alpha) {
124 if (alpha == 255 * 255) {
127 BLEND_ALPHA_PC(p, colors->r, colors->g, colors->b, alpha);
136 uint16 alpha = colors->a * cover;
137 if (alpha == 255 * 255) {
144 } else if (alpha) {
146 BLEND_ALPHA_PC(p, colors->r, colors->g, colors->b, alpha);