Lines Matching refs:alpha
36 uint16 alpha = color.alpha * cover;
37 if (alpha == 255*255) {
40 BLEND_ALPHA_PC(p, color.red, color.green, color.blue, alpha);
53 uint16 alpha = color.alpha * cover;
54 if (alpha) {
55 if (alpha == 255 * 255) {
58 BLEND_ALPHA_PC(p, color.red, color.green, color.blue, alpha);
75 uint16 alpha = color.alpha * *covers;
76 if (alpha) {
77 if(alpha == 255 * 255) {
80 BLEND_ALPHA_PC(p, color.red, color.green, color.blue, alpha);
98 uint16 alpha = color.alpha * *covers;
99 if (alpha) {
100 if (alpha == 255 * 255) {
103 BLEND_ALPHA_PC(p, color.red, color.green, color.blue, alpha);
124 uint16 alpha = colors->a * *covers;
125 if (alpha) {
126 if (alpha == 255 * 255) {
129 BLEND_ALPHA_PC(p, colors->r, colors->g, colors->b, alpha);
138 uint16 alpha = colors->a * cover;
139 if (alpha == 255 * 255) {
146 } else if (alpha) {
148 BLEND_ALPHA_PC(p, colors->r, colors->g, colors->b, alpha);