Lines Matching refs:weight

31 	uint16 weight;	// weight of the pixel at index [0..255]
78 // x and y are needed as indices into the weight arrays, so the
241 if (this->fWeightsY[yMax].weight == 255)
244 if (this->fWeightsX[xIndexMax].weight == 255)
248 // cache the weight of the top and bottom row
249 const uint16 wTop = this->fWeightsY[y1].weight;
250 const uint16 wBottom = 255 - this->fWeightsY[y1].weight;
265 const uint16 wLeft = this->fWeightsX[x].weight;
302 const uint16 wLeft = this->fWeightsX[x].weight;
330 // cache the weight of the top and bottom row
331 const uint16 wTop = fWeightsY[y1].weight;
332 const uint16 wBottom = 255 - fWeightsY[y1].weight;
347 if (fWeightsX[x].weight == 255) {
354 // weight.
355 const uint16 wLeft = fWeightsX[x].weight;
366 if (fWeightsX[x].weight == 255) {
379 const uint16 wLeft = fWeightsX[x].weight;
419 if (fWeightsY[yMax].weight == 255)
422 if (fWeightsX[xIndexMax].weight == 255)
426 // cache the weight of the top and bottom row
427 const uint16 wTop = fWeightsY[y1].weight;
428 const uint16 wBottom = 255 - fWeightsY[y1].weight;
461 const uint16 wLeft = fWeightsX[x].weight;
554 filterData.fWeightsX[i].weight =
574 filterData.fWeightsY[i].weight =
580 // xWeights[0].index, xWeights[0].weight,
581 // xWeights[dstWidth - 2].index, xWeights[dstWidth - 2].weight,
582 // xWeights[dstWidth - 1].index, xWeights[dstWidth - 1].weight,
585 // yWeights[0].index, yWeights[0].weight,
586 // yWeights[dstHeight - 2].index, yWeights[dstHeight - 2].weight,
587 // yWeights[dstHeight - 1].index, yWeights[dstHeight - 1].weight,