Lines Matching defs:yRadius
1114 Painter::StrokeRoundRect(const BRect& r, float xRadius, float yRadius) const
1126 rect.radius(xRadius, yRadius);
1134 Painter::FillRoundRect(const BRect& r, float xRadius, float yRadius) const
1151 rect.radius(xRadius, yRadius);
1159 Painter::FillRoundRect(const BRect& r, float xRadius, float yRadius,
1177 rect.radius(xRadius, yRadius);
1210 float yRadius = r.Height() / 2.0;
1211 BPoint center(r.left + xRadius, r.top + yRadius);
1213 int32 divisions = (int32)((xRadius + yRadius + 2 * fPenSize) * M_PI / 2);
1219 agg::ellipse path(center.x, center.y, xRadius, yRadius, divisions);
1237 float yRadius = r.Height() / 2.0;
1238 BPoint center(r.left + xRadius, r.top + yRadius);
1240 int32 divisions = (int32)((xRadius + yRadius + 2 * fPenSize) * M_PI / 2);
1246 agg::ellipse path(center.x, center.y, xRadius, yRadius, divisions);
1254 Painter::StrokeArc(BPoint center, float xRadius, float yRadius, float angle,
1263 agg::bezier_arc arc(center.x, center.y, xRadius, yRadius, -angleRad,
1275 Painter::FillArc(BPoint center, float xRadius, float yRadius, float angle,
1284 agg::bezier_arc arc(center.x, center.y, xRadius, yRadius, -angleRad,
1312 Painter::FillArc(BPoint center, float xRadius, float yRadius, float angle,
1321 agg::bezier_arc arc(center.x, center.y, xRadius, yRadius, -angleRad,