Lines Matching defs:bounds

102 	DrawTransaction(DrawingEngine *engine, const BRect &bounds)
107 fDirty.Set(bounds);
764 // TODO: figure out bounds and hide cursor depending on that
776 // TODO: figure out bounds and hide cursor depending on that
831 DrawingEngine::DrawPolygon(BPoint* ptlist, int32 numpts, BRect bounds,
836 make_rect_valid(bounds);
838 extend_by_stroke_width(bounds, fPainter->PenSize());
839 DrawTransaction transaction(this, fPainter->TransformAndClipRect(bounds));
848 DrawingEngine::FillPolygon(BPoint* ptlist, int32 numpts, BRect bounds,
853 make_rect_valid(bounds);
854 DrawTransaction transaction(this, fPainter->TransformAndClipRect(bounds));
953 // should never be outside the frame buffer bounds.
955 // BRect bounds = fPainter->Bounds();
957 // (int)bounds.left, (int)bounds.top, (int)bounds.right, (int)bounds.bottom,
1179 DrawingEngine::DrawShape(const BRect& bounds, int32 opCount,
1185 // TODO: bounds probably does not take curves and arcs into account...
1186 // BRect clipped(bounds);
1189 // clipped = fPainter->TransformAndClipRect(bounds);
1207 DrawingEngine::FillShape(const BRect& bounds, int32 opCount,
1214 // TODO: bounds probably does not take curves and arcs into account...
1215 // BRect clipped = fPainter->TransformAndClipRect(bounds);
1233 DrawingEngine::DrawTriangle(BPoint* pts, const BRect& bounds, bool filled)
1237 BRect clipped(bounds);
1252 DrawingEngine::FillTriangle(BPoint* pts, const BRect& bounds,
1257 DrawTransaction transaction(this, fPainter->TransformAndClipRect(bounds));
1474 DrawingEngine::ReadBitmap(ServerBitmap* bitmap, bool drawCursor, BRect bounds)
1483 bounds = bounds & clip;
1484 AutoFloatingOverlaysHider _(fGraphicsCard, bounds);
1488 bounds.LeftTop(), BPoint(0, 0),
1489 bounds.IntegerWidth() + 1, bounds.IntegerHeight() + 1);
1500 cursorPosition -= bounds.LeftTop() + cursor->GetHotSpot();