Lines Matching refs:Read

609 			if (link.Read<team_id>(&team) == B_OK)
617 if (link.Read<int32>(&serverToken) == B_OK)
625 if (link.Read<int32>(&workspace) == B_OK)
633 if (link.Read<int32>(&workspace) == B_OK)
641 if (link.Read<team_id>(&team) == B_OK)
649 if (link.Read<team_id>(&team) == B_OK)
659 link.Read<int32>(&token);
660 if (link.Read<int32>(&action) != B_OK)
757 link.Read<BRect>(&frame);
758 link.Read<color_space>(&colorSpace);
759 link.Read<uint32>(&flags);
760 link.Read<int32>(&bytesPerRow);
761 if (link.Read<int32>(&screenID) == B_OK) {
798 link.Read<int32>(&token);
820 if (link.Read<int32>(&token) != B_OK)
843 if (link.Read<uint32>(&colorSpace) != B_OK)
869 link.Read<BRect>(&frame);
870 link.Read<color_space>(&colorSpace);
871 link.Read<uint32>(&flags);
872 link.Read<int32>(&bytesPerRow);
873 link.Read<int32>(&screenID);
874 link.Read<int32>(&clientArea);
875 if (link.Read<int32>(&areaOffset) == B_OK) {
907 link.Read<int32>(&subPicturesCount);
910 link.Read<int32>(&token);
932 if (link.Read<int32>(&token) == B_OK) {
947 if (link.Read<int32>(&token) == B_OK)
968 link.Read<int32>(&token);
999 link.Read<int32>(&index);
1002 link.Read<bool>(&takeFocusWindowThere);
1012 if (link.Read<int32>(&newColumns) == B_OK
1013 && link.Read<int32>(&newRows) == B_OK)
1090 link.Read<bool>(&sync);
1091 if (link.Read<int32>(&token) != B_OK)
1117 if (link.Read<ViewSetViewCursorInfo>(&info) != B_OK)
1172 // if (link.Read(cursorData, sizeof(cursorData)) >= B_OK) {
1188 if (link.Read(cursorData, sizeof(cursorData)) >= B_OK) {
1219 if (link.Read<BRect>(&cursorRect) == B_OK
1220 && link.Read<BPoint>(&hotspot) == B_OK
1221 && link.Read<color_space>(&colorspace) == B_OK
1222 && link.Read<int32>(&bytesPerRow) == B_OK
1223 && link.Read<int32>(&size) == B_OK
1229 } else if (link.Read(byteArray, size) == B_OK) {
1259 if (link.Read<int32>(&token) != B_OK)
1283 if (link.Read<int32>(&token) != B_OK)
1374 if (link.Read<scroll_bar_info>(&info) == B_OK) {
1407 if (link.Read<menu_info>(&info) == B_OK) {
1428 if (link.Read<mode_mouse>(&mouseMode) == B_OK) {
1462 if (link.Read<mode_focus_follows_mouse>(&focusFollowsMousMode) == B_OK) {
1496 if (link.Read<bool>(&acceptFirstClick) == B_OK) {
1545 if (link.Read<bool>(&show) == B_OK) {
1604 link.Read<uint16>(&index);
1605 link.Read<uint16>(&instance);
1662 link.Read<int32>(&fontAreaID);
1663 link.Read<size_t>(&size);
1664 link.Read<size_t>(&offset);
1665 link.Read<uint16>(&index);
1666 link.Read<uint16>(&instance);
1754 link.Read<uint16>(&familyID);
1755 link.Read<uint16>(&styleID);
1784 && link.Read<float>(&size) == B_OK) {
1936 link.Read<int32>(&index);
1984 link.Read<uint16>(&familyID);
1985 link.Read<uint16>(&styleID);
2031 && link.Read<uint16>(&familyID) == B_OK
2032 && link.Read<uint16>(&styleID) == B_OK
2033 && link.Read<uint16>(&face) == B_OK) {
2076 link.Read<int32>(&familyID);
2077 link.Read<int32>(&styleID);
2118 link.Read<uint16>(&familyID);
2119 link.Read<uint16>(&styleID);
2120 link.Read<float>(&size);
2121 link.Read<uint8>(&spacing);
2123 if (link.Read<int32>(&numStrings) != B_OK) {
2191 link.Read<uint16>(&familyID);
2192 link.Read<uint16>(&styleID);
2193 link.Read<float>(&size);
2224 link.Read<uint16>(&familyID);
2225 link.Read<uint16>(&styleID);
2278 link.Read<uint16>(&familyID);
2279 link.Read<uint16>(&styleID);
2311 link.Read<uint16>(&familyID);
2312 link.Read<uint16>(&styleID);
2313 link.Read<float>(&size);
2349 link.Read<uint16>(&familyID);
2350 link.Read<uint16>(&styleID);
2384 link.Read<uint16>(&familyID);
2385 link.Read<uint16>(&styleID);
2386 link.Read<uint32>(&start);
2387 link.Read<uint32>(&end);
2430 link.Read<uint16>(&familyID);
2431 link.Read<uint16>(&styleID);
2432 link.Read<float>(&size);
2433 link.Read<float>(&shear);
2434 link.Read<float>(&rotation);
2435 link.Read<float>(&falseBoldWidth);
2436 link.Read<uint32>(&flags);
2439 link.Read<int32>(&numChars);
2440 link.Read<int32>(&numBytes);
2450 link.Read(charArray, numBytes);
2492 link.Read<uint16>(&familyID);
2493 link.Read<uint16>(&styleID);
2496 link.Read<int32>(&numChars);
2497 link.Read<int32>(&numBytes);
2507 link.Read(charArray, numBytes);
2541 link.Read<uint16>(&familyID);
2542 link.Read<uint16>(&styleID);
2545 link.Read<int32>(&numChars);
2548 link.Read<uint32>(&numBytes);
2558 link.Read(charArray, numBytes);
2604 link.Read<uint16>(&familyID);
2605 link.Read<uint16>(&styleID);
2606 link.Read<float>(&size);
2607 link.Read<uint8>(&spacing);
2608 link.Read<float>(&rotation);
2609 link.Read<uint32>(&flags);
2612 link.Read<float>(&delta.nonspace);
2613 link.Read<float>(&delta.space);
2616 link.Read<bool>(&wantsOffsets);
2619 link.Read<int32>(&numChars);
2622 link.Read<uint32>(&numBytes);
2638 link.Read(charArray, numBytes);
2698 link.Read<uint16>(&familyID);
2699 link.Read<uint16>(&styleID);
2700 link.Read<float>(&size);
2701 link.Read<uint8>(&spacing);
2702 link.Read<float>(&rotation);
2703 link.Read<uint32>(&flags);
2706 link.Read<float>(&delta.nonspace);
2707 link.Read<float>(&delta.space);
2710 link.Read<int32>(&numChars);
2713 link.Read<uint32>(&numBytes);
2723 link.Read(charArray, numBytes);
2784 link.Read<uint16>(&familyID);
2785 link.Read<uint16>(&styleID);
2786 link.Read<float>(&size);
2787 link.Read<float>(&rotation);
2788 link.Read<float>(&shear);
2789 link.Read<float>(&falseBoldWidth);
2790 link.Read<uint8>(&spacing);
2791 link.Read<uint32>(&flags);
2792 link.Read<font_metric_mode>(&mode);
2793 link.Read<bool>(&stringEscapement);
2796 link.Read<escapement_delta>(&delta);
2799 link.Read<int32>(&numChars);
2802 link.Read<uint32>(&numBytes);
2812 link.Read(charArray, numBytes);
2875 link.Read<uint16>(&familyID);
2876 link.Read<uint16>(&styleID);
2877 link.Read<float>(&ptsize);
2878 link.Read<float>(&rotation);
2879 link.Read<float>(&shear);
2880 link.Read<float>(&falseBoldWidth);
2881 link.Read<uint8>(&spacing);
2882 link.Read<uint32>(&flags);
2883 link.Read<font_metric_mode>(&mode);
2886 link.Read<int32>(&numStrings);
2903 link.Read<escapement_delta>(&deltaArray[i]);
2944 if (link.Read<int32>(&id) == B_OK
2960 link.Read<int32>(&id);
2976 if (link.Read<int32>(&clientToken) != B_OK)
3022 link.Read<int32>(&id);
3024 link.Read<uint32>(&workspace);
3047 link.Read<int32>(&id);
3049 link.Read<uint32>(&workspace);
3052 link.Read<display_mode>(&mode);
3055 status_t status = link.Read<bool>(&makeDefault);
3085 link.Read<int32>(&id);
3088 link.Read<display_mode>(&target);
3089 link.Read<display_mode>(&low);
3090 link.Read<display_mode>(&high);
3110 link.Read<int32>(&id);
3139 link.Read<int32>(&id);
3141 link.Read<uint32>(&workspace);
3159 link.Read<int32>(&id);
3177 link.Read<uint32>(&index);
3203 link.Read<rgb_color>(&color);
3204 link.Read<uint32>(&index);
3205 if (link.Read<bool>(&makeDefault) != B_OK)
3228 link.Read<int32>(&id);
3250 link.Read<int32>(&id);
3271 link.Read<int32>(&id);
3292 link.Read<int32>(&id);
3306 link.Read<int32>(&id);
3326 link.Read<int32>(&id);
3328 link.Read<display_mode>(&mode);
3348 link.Read<int32>(&id);
3351 link.Read<uint32>(&mode);
3365 link.Read<int32>(&id);
3378 link.Read<int32>(&id);
3391 link.Read<int32>(&id);
3394 link.Read<float>(&brightness);
3407 link.Read<int32>(&id);
3422 link.Read<int32>(&token);
3425 link.Read<bool>(&drawCursor);
3428 link.Read<BRect>(&bounds);
3453 fLink.Read<int32>(&id);
3468 fLink.Read<int32>(&id);
3485 link.Read<bool>(&lock);
3503 if (link.Read<bool>(&subpix) == B_OK) {
3523 if (link.Read<uint8>(&hinting) == B_OK && hinting < 3) {
3545 if (link.Read<uint8>(&averageWeight) == B_OK) {
3565 if (link.Read<bool>(&subpixelOrdering) == B_OK) {
3711 link.Read<int32>(&bitmapToken);
3713 link.Read<BRect>(&frame);
3714 link.Read<uint32>(&look);
3715 link.Read<uint32>(&feel);
3716 link.Read<uint32>(&flags);
3717 link.Read<uint32>(&workspaces);
3718 link.Read<int32>(&token);
3719 link.Read<port_id>(&clientReplyPort);
3720 link.Read<port_id>(&looperPort);