Lines Matching refs:region

1489 	// the dirty region starts with the visible area of the window being moved
1504 // construct the region that is possible to be blitted
1509 // newDirtyRegion == the windows old visible region
1511 // include the the new visible region of the window being
1512 // moved into the dirty region (for now)
1522 // in the dirty region, exclude the parts that we
1561 // The dirty region for the inside of the window is constructed by the window itself in
1564 // Track the dirty region outside the window in case it is shrunk in "previouslyOccupiedRegion"
1566 // Track the region that was drawn in previous update sessions, so we can compute the newly
1567 // exposed areas by excluding this from the update region.
1582 // we just care for the region outside the window
1586 // its visible region...
1591 // calculate old expose region as window visible region difference
1594 // ...and new expose region as window content visible region difference
2185 // send redraw messages to all windows intersecting the dirty region
3178 // region anymore, so we need to remember
3442 // the available region on screen starts with the entire screen area
3460 // that windows region is not available on screen anymore
3470 // send redraw messages to all windows intersecting the dirty region
3484 // in the clipping region rebuild, but it is
3488 // remember the region not covered by any windows
3516 // take care about restricting our dirty region.
3536 // that windows region is not available on screen anymore
3603 // update our cached screen region
3614 // figure out dirty region
3769 // build region of windows that are no longer visible in the new workspace
3801 // Show windows, and include them in the changed region - but only
3840 // We need to remember the previous visible region of the
3842 ObjectDeleter<BRegion> region(new (std::nothrow)
3844 if (region.IsSet()) {
3845 if (previousRegions.AddItem(region.Detach()))
3886 BRegion* region = (BRegion*)previousRegions.ItemAt(i);
3887 region->ExclusiveInclude(&window->VisibleRegion());
3888 dirty.Include(region);
3889 delete region;