Lines Matching defs:connected
154 bool connected;
159 && archive->FindBool("connected", i, &connected) >= B_OK; i++) {
163 fPath[i].connected = connected;
257 ret = into->AddData("connected", B_BOOL_TYPE, &fPath[0].connected,
274 ret = into->AddData("connected", B_BOOL_TYPE,
275 &fPath[i].connected, sizeof(bool));
340 || fPath[i].connected != other.fPath[i].connected) {
376 const BPoint& pointOut, bool connected)
381 _SetPoint(index, point, pointIn, pointOut, connected);
405 fPath[i].connected = fPath[i - 1].connected;
426 fPath[i].connected = fPath[i + 1].connected;
462 bool connected)
470 fPath[index].connected = connected;
490 if (fPath[i].connected) {
527 } else if (fPath[i].connected) {
552 VectorPath::SetInOutConnected(int32 index, bool connected)
555 fPath[index].connected = connected;
607 BPoint& pointOut, bool* connected) const
614 if (connected)
615 *connected = fPath[index].connected;
934 fPath[i].connected = true;
951 fPath[i].point_in, fPath[i].connected);
983 fPath[i].point_out.x, fPath[i].point_out.y, fPath[i].connected);
1042 fPath[index].connected = true;
1050 const BPoint& pointOut, bool connected)
1056 fPath[index].connected = connected;