Lines Matching refs:windowList
130 if (gState.windowList[i]) {
131 GlutWindow *win = gState.windowList[i];
132 // NOTE: we can use win as a shortcut for gState.windowList[i]
142 if (!gState.windowList[i])
150 if (!gState.windowList[i])
162 if (!gState.windowList[i])
174 if (!gState.windowList[i])
185 if (!gState.windowList[i])
194 if (!gState.windowList[i])
203 if (!gState.windowList[i])
215 if (!gState.windowList[i])
227 if (!gState.windowList[i])
239 if (!gState.windowList[i])
251 if (!gState.windowList[i])
261 if (!gState.windowList[i])
270 if (!gState.windowList[i])
282 if (gState.windowList[i]) {
283 gState.windowList[i]->LockGL();
285 gState.windowList[i]->UnlockGL();