Lines Matching refs:layout

35 	inline void Finalize(BALMLayout* layout, SharedSolver* solver,
39 solver->SetMinSize(layout, BSize(0, 0));
41 solver->SetMinSize(layout, BSize(ceilf(layout->Right()->Value()),
42 ceilf(layout->Bottom()->Value())));
54 inline void Finalize(BALMLayout* layout, SharedSolver* solver,
58 solver->SetMaxSize(layout,
61 solver->SetMaxSize(layout, BSize(floorf(layout->Right()->Value()),
62 floorf(layout->Bottom()->Value())));
74 inline void Finalize(BALMLayout* layout, SharedSolver* solver,
77 float width = layout->Right()->Value() - layout->Left()->Value();
78 float height = layout->Bottom()->Value() - layout->Top()->Value();
79 solver->SetPreferredSize(layout, BSize(width, height));
145 SharedSolver::RegisterLayout(BALMLayout* layout)
147 fLayouts.AddItem(layout);
153 SharedSolver::LayoutLeaving(const BALMLayout* layout)
155 fLayouts.RemoveItem(const_cast<BALMLayout*>(layout));
194 BALMLayout* layout = fLayouts.ItemAt(i);
195 BSize size(layout->LayoutArea().Size());
196 layout->Right()->SetRange(size.width, size.width);
197 layout->Bottom()->SetRange(size.height, size.height);
217 for each archived layout:
228 BALMLayout* layout = fLayouts.ItemAt(i);
229 if (!archiver.IsArchived(layout))
232 for (int32 j = layout->CountItems() - 1; j >= 0; j--)
233 _AddConstraintsToSet(layout->AreaAt(j), autoConstraints);
235 for (int32 j = layout->fRowColumnManager->fRows.CountItems() - 1;
237 Row* row = layout->fRowColumnManager->fRows.ItemAt(j);
241 for (int32 j = layout->fRowColumnManager->fColumns.CountItems() - 1;
243 Column* column = layout->fRowColumnManager->fColumns.ItemAt(j);
247 Variable* corners[] = {layout->fLeft, layout->fTop, layout->fRight,
248 layout->fBottom};
430 SharedSolver::SetMaxSize(BALMLayout* layout, const BSize& max)
432 layout->fMaxSize = max;
437 SharedSolver::SetMinSize(BALMLayout* layout, const BSize& min)
439 layout->fMinSize = min;
444 SharedSolver::SetPreferredSize(BALMLayout* layout, const BSize& preferred)
446 layout->fPreferredSize = preferred;
493 BALMLayout* layout = fLayouts.ItemAt(i);
494 layout->Right()->SetRange(0, 20000);
495 layout->Bottom()->SetRange(0, 20000);
497 variables.AddItem(layout->Right());
498 variables.AddItem(layout->Bottom());