Lines Matching refs:pose

94 	// directory and this is a desktop pose view.
127 // re-use the pose view for a new directory
131 // in the rare cases where a pose view needs to be explicitly
166 void UpdateIcon(BPose* pose);
194 // make sure pose fits the screen and/or window bounds if needed
238 // returns the bottom right of the last pose drawn or
251 // pose access
256 // return pose at location h, v (search list starting from
257 // bottom so drawing and hit detection reflect the same pose
265 // <specifierForm> may ask for previous or next pose
268 // pose if the pose is a symlink
288 // Move to trash calls try to select the next pose in the view
305 void AddRemovePoseFromSelection(BPose* pose, int32 index,
317 // pose selection
326 // pose handling
327 void ScrollIntoView(BPose* pose, int32 index);
335 // used to complete a symlink pose; returns true if
351 // access for mime types represented in the pose view
361 // used by pose views and info windows
460 // pose info read/write calls
466 // pose creation
471 bool insertionSort, BPose* pose, BRect&viewBounds,
497 // watchIndividually is used when placing a volume pose onto
504 virtual bool DeletePose(const node_ref*, BPose* pose = NULL,
507 BPose* pose, int32 index);
508 // the pose itself wasn't deleted but it's target node was - the
509 // pose must be a symlink
510 static void PoseHandleDeviceUnmounted(BPose* pose, Model* model,
515 // pose placement
519 // find a new place for a pose, starting at fHintLocation
521 bool IsValidLocation(const BPose* pose);
529 // zombie pose handling
533 // pose handling
542 // pose list handling
545 void InsertPoseAfter(BPose* pose, int32* index, int32 orientation,
547 // does a CopyBits to scroll poses making room for a new pose,
564 // query pose view, etc. however we need to call WatchNewNode
569 // override to change different watch modes for query pose
576 // iterates through each pose in current selectiond in the source
614 BPose* pose);
642 // used to ensure pose locations make sense after getting them
643 // in pose info from attributes, etc.
654 void EnsurePoseUnselected(BPose* pose);
655 void RemoveFilteredPose(BPose* pose, int32 index);
658 bool FilterPose(BPose* pose);
854 TPoseViewFilter(BPoseView* pose);
1162 BPoseView::IndexOfPose(const BPose* pose) const
1164 return CurrentPoseList()->IndexOf(pose);
1340 EachTextWidget(BPose* pose, BPoseView* poseView,
1348 BTextWidget* widget = pose->WidgetFor(column->AttrHash());
1350 (func)(widget, pose, poseView, column, p1);
1357 EachTextWidget(BPose* pose, BPoseView* poseView,
1366 BTextWidget* widget = pose->WidgetFor(column->AttrHash());
1368 (func)(widget, pose, poseView, column, p1, p2);
1375 WhileEachTextWidget(BPose* pose, BPoseView* poseView,
1384 BTextWidget* widget = pose->WidgetFor(column->AttrHash());
1386 Result result = (func)(widget, pose, poseView, column, p1, p2);