Lines Matching refs:left

1687 			BView::ScrollTo(bounds.left, std::max(lastItemTop, 0.0f));
2759 rect.left = offset;
2849 rect.left = offset;
3534 // scroll icons into view so that leftmost icon is "fOffset" from left
3606 // position, give up and simply place it towards the top left.
3796 BPoint point(viewBounds.left + fOffset.x, 0);
3828 fHintLocation.x = viewBounds.left + fOffset.x;
4040 if (poseRect.left < Bounds().left
4042 newPos.x += poseRect.left - Bounds().left;
7020 // find the upper-left pose (I know it's ugly!)
7035 if (poseRect.left < selectedBounds.left)
7059 && poseRect.left < selectionRect.left
7060 && (poseRect.left > bestRect.left
7079 if (LinesIntersect(poseRect.left, poseRect.right,
7080 selectionRect.left, selectionRect.right)
7090 if (LinesIntersect(poseRect.left, poseRect.right,
7091 selectionRect.left, selectionRect.right)
7187 fSelectionRectInfo.rect.left = std::min(point.x,
7671 if (inner.left > dragRect.left) {
7672 inner.left = std::max(inner.left - 32, dragRect.left);
7975 if (selection.left > selection.right)
7976 std::swap(selection.left, selection.right);
7984 selection.right = selection.left + 1.0f;
8122 BView::ScrollTo(bounds.left,
8960 if (rect.left <= fExtent.left || rect.right >= fExtent.right
8986 rect.left = rect.top = 0;
8994 rect.left -= fOffset.x;
9064 BPoint minVal(std::min(extent.left, origin.x),
9684 columnDrawRect.left = column->Offset();
9687 sourceRect.left = column->Offset() + kTitleColumnRightExtraMargin
9689 destRect.left = columnDrawRect.right;
9690 destRect.right = destRect.left + sourceRect.Width();
9691 invalidateRect.left = destRect.right;
9711 (drawLineFunc)(this, BPoint(destRect.left + kRoomForLine,
9713 BPoint(destRect.left + kRoomForLine, destRect.bottom));
9714 *lastLineDrawPos = destRect.left + kRoomForLine;
9725 (drawLineFunc)(this, BPoint(destRect.left + kRoomForLine,
9727 BPoint(destRect.left + kRoomForLine, destRect.bottom));
9728 *lastLineDrawPos = destRect.left + kRoomForLine;
9732 if (invalidateRect.left < invalidateRect.right)
9766 bounds.left = miny;
10120 border.right = border.left;
10121 border.left -= 6;
10122 if (bounds.left > extent.left) {
10124 keepGoing = mouseLoc.x < bounds.left;
10125 if (fabs(bounds.left - mouseLoc.x) > kSlowScrollBucket)
10147 border.left = border.right;
10325 columnRect.left = col->Offset();
10326 columnRect.right = columnRect.left + col->Width();