Lines Matching defs:fElements
23 fElements = new int32[elementCount];
28 delete[] fElements;
42 fElements[element] = position;
48 if (element < 0 || element >= fElementCount || fElements[element] < 0)
50 return fTarget->ElementLocation(fElements[element]);
56 if (element < 0 || element >= fElementCount || fElements[element] < 0)
58 return fTarget->ElementSize(fElements[element]);
64 if (element < 0 || element >= fElementCount || fElements[element] < 0)
66 return fTarget->ElementRangeSize(fElements[element], length);
70 int32* fElements;
117 fElements(new ElementInfo[elementCount]),
128 delete[] fElements;
154 if (fElements[i].valid == false) {
155 fElements[i].valid = true;
160 fElements[element].constraints.AddItem(constraint);
178 ElementInfo& elementInfo = fElements[element];
226 info->SetElementPosition(i, fElements[i].position);
238 clone->fElements[i].SetTo(fElements[i]);
287 ElementInfo& element = fElements[i];
306 ElementInfo& element = fElements[i];
328 fLayouter->SetWeight(fElements[i].position, fElements[i].weight);