Lines Matching refs:left
830 point->x += -fBounds.left + fParentOffset.x;
862 point->x += -fParentOffset.x + fBounds.left;
893 rect->OffsetBy(-fBounds.left + fParentOffset.x,
917 rect->OffsetBy(-fParentOffset.x + fBounds.left,
1475 // left
1717 ScrollTo(BPoint(fBounds.left + deltaX, fBounds.top + deltaY));
1729 if (where.x == fBounds.left && where.y == fBounds.top)
1754 float xDiff = where.x - fBounds.left;
1773 fHorScroller->SetValue(fBounds.left);
3885 if (point2.x < bounds.left)
3886 bounds.left = point2.x;
3898 if (point3.x < bounds.left)
3899 bounds.left = point3.x;
3925 if (point2.x < bounds.left)
3926 bounds.left = point2.x;
3938 if (point3.x < bounds.left)
3939 bounds.left = point3.x;
3965 if (point2.x < bounds.left)
3966 bounds.left = point2.x;
3978 if (point3.x < bounds.left)
3979 bounds.left = point3.x;
4490 invalRect.left = (int)invalRect.left;
4557 invalRect.left = (int)invalRect.left;
5843 frame.left = roundf(frame.left);
5848 fParentOffset.Set(frame.left, frame.top);
6193 // follow with left side
6195 newFrame.left += x;
6197 newFrame.left += x / 2;
6219 _MoveTo((int32)roundf(newFrame.left), (int32)roundf(newFrame.top));
6823 fBounds.left, fBounds.top, fBounds.right, fBounds.bottom,