Lines Matching defs:menu
330 // we already have an active menu, wait for it to go away before
352 // Asynchronous menu: we set the BWindow menu's semaphore
394 BPopUpMenu* menu = data->object;
400 data->selected = menu->_StartTrack(data->where, data->autoInvoke,
403 // Reset the window menu semaphore
410 if (data->async && menu->fAutoDestruct) {
411 menu->fTrackThread = -1;
412 delete menu;
438 // Show the menu's window
443 // If it was a click, keep the menu open and tracking