Lines Matching defs:borders

110 	uint32 borders)
113 background, 1.0, 1.0, flags, borders);
120 uint32 borders)
123 base, background, 1.0, 1.0, flags, borders);
132 uint32 borders)
136 1.0, 1.0, flags, borders);
143 uint32 borders, orientation orientation)
146 base, false, flags, borders, orientation);
153 uint32 borders, orientation orientation)
156 radius, base, false, flags, borders, orientation);
164 uint32 flags, uint32 borders, orientation orientation)
168 borders, orientation);
175 uint32 borders)
196 borders & B_TOP_BORDER);
210 borders);
221 const rgb_color& background, uint32 flags, uint32 borders)
224 background, 0.6, 1.0, flags, borders);
231 const rgb_color& background, uint32 flags, uint32 borders)
234 base, background, 0.6, 1.0, flags, borders);
243 const rgb_color& background, uint32 flags, uint32 borders)
247 flags, borders);
264 uint32 borders)
267 0.0f, 0.0f, 0.0f, 0.0f, base, flags, borders);
296 uint32 borders)
317 borders);
328 uint32 borders)
356 borders);
967 uint32 borders = _borders;
971 borders &= ~(B_RIGHT_BORDER | B_BOTTOM_BORDER);
977 _DrawOuterResessedFrame(view, rect, base, 1.0, 1.0, flags, borders);
982 borders);
985 scrollbarFrameColor, scrollbarFrameColor, borders);
992 borders = _borders;
993 borders &= ~B_TOP_BORDER;
995 1.0, 1.0, flags, borders);
998 borders);
1003 borders = _borders;
1004 borders &= ~B_LEFT_BORDER;
1006 1.0, 1.0, flags, borders);
1009 borders);
1609 uint32 borders, border_style borderStyle, uint32 side)
1616 borders = B_TOP_BORDER | B_BOTTOM_BORDER;
1618 borders |= B_LEFT_BORDER | B_RIGHT_BORDER;
1626 borders = B_LEFT_BORDER | B_RIGHT_BORDER;
1628 borders |= B_TOP_BORDER | B_BOTTOM_BORDER;
1636 DrawInactiveTab(view, rect, rect, base, 0, borders, side);
1643 uint32 borders, uint32 side, int32, int32, int32, int32)
1796 edgeLightColor, borders);
1798 if ((borders & B_LEFT_BORDER) == 0)
1800 if ((borders & B_RIGHT_BORDER) == 0)
1803 if ((borders & B_TOP_BORDER) == 0)
1805 if ((borders & B_BOTTOM_BORDER) == 0)
1825 uint32 borders, uint32 side, int32, int32, int32, int32)
1897 edgeLightColor, borders);
1900 frameShadowColor, borders);
1905 bevelLightColor, bevelLightColor, B_TOP_BORDER & ~borders);
1908 bevelLightColor, bevelLightColor, B_LEFT_BORDER & ~borders);
1912 if ((B_LEFT_BORDER & ~borders) != 0)
1915 if ((B_TOP_BORDER & ~borders) != 0)
1927 uint32 borders)
1942 if (borders != 0 && rect.Width() > 3 && rect.Height() > 3)
1943 DrawRaisedBorder(view, rect, updateRect, background, flags, borders);
2042 uint32 borders)
2056 _DrawOuterResessedFrame(view, rect, base, 1.0, 1.0, flags, borders);
2059 scrollbarFrameColor, scrollbarFrameColor, borders);
2066 uint32 borders)
2080 borders);
2087 uint32 borders)
2098 _DrawOuterResessedFrame(view, rect, base, 0.0, 1.0, flags, borders);
2116 _DrawOuterResessedFrame(view, rect, base, 0.6, 1.0, flags, borders);
2143 dark2BorderColor, dark2BorderColor, borders);
2149 dark2BorderColor, dark2BorderColor, borders);
2156 const rgb_color& base, uint32 borders)
2163 borders);
2166 borders);
2169 borders);
2463 uint32 borders, orientation orientation)
2466 base, true, flags, borders, orientation);
2473 uint32 borders, orientation orientation)
2476 radius, base, true, flags, borders, orientation);
2484 uint32 flags, uint32 borders, orientation orientation)
2488 borders, orientation);
2500 uint32 flags, uint32 borders)
2518 background, borders);
2520 background, borders);
2582 if ((borders & B_LEFT_BORDER) != 0 && (borders & B_TOP_BORDER) != 0
2594 if ((borders & B_TOP_BORDER) != 0 && (borders & B_RIGHT_BORDER) != 0
2607 if ((borders & B_LEFT_BORDER) != 0 && (borders & B_BOTTOM_BORDER) != 0
2620 if ((borders & B_RIGHT_BORDER) != 0 && (borders & B_BOTTOM_BORDER) != 0
2637 flags, borders);
2641 brightness * 1.0, flags, borders);
2652 frameShadowColor, frameShadowColor, borders);
2657 frameShadowColor, frameShadowColor, borders);
2668 uint32 borders)
2681 edgeLightColor, edgeLightColor, borders);
2686 edgeLightColor, edgeLightColor, borders);
2694 uint32 borders)
2698 if (borders & B_LEFT_BORDER) {
2704 if (borders & B_TOP_BORDER) {
2710 if (borders & B_RIGHT_BORDER) {
2716 if (borders & B_BOTTOM_BORDER) {
2730 const rgb_color& rightTop, const rgb_color& leftBottom, uint32 borders)
2734 if (borders & B_TOP_BORDER) {
2735 if (borders & B_RIGHT_BORDER) {
2750 if (borders & B_LEFT_BORDER) {
2760 if (borders & B_BOTTOM_BORDER) {
2767 if (borders & B_RIGHT_BORDER) {
2782 bool popupIndicator, uint32 flags, uint32 borders, orientation orientation)
2800 flags, borders, orientation);
2805 base, popupIndicator, flags, borders, orientation);
2816 uint32 flags, uint32 borders, orientation orientation)
2818 _DrawFrame(view, rect, base, base, base, base, borders);
2842 const rgb_color& base, bool popupIndicator, uint32 flags, uint32 borders,
2862 if ((borders & B_LEFT_BORDER) != 0 && (borders & B_TOP_BORDER) != 0
2875 if ((borders & B_TOP_BORDER) != 0 && (borders & B_RIGHT_BORDER) != 0
2888 if ((borders & B_LEFT_BORDER) != 0 && (borders & B_BOTTOM_BORDER) != 0
2902 if ((borders & B_RIGHT_BORDER) != 0 && (borders & B_BOTTOM_BORDER) != 0
2920 // shadow along left/top borders
2921 if (borders & B_LEFT_BORDER) {
2926 if (borders & B_TOP_BORDER) {
2932 // softer shadow along left/top borders
2933 if (borders & B_LEFT_BORDER) {
2938 if (borders & B_TOP_BORDER) {
2949 buttonBgColor, buttonBgColor, borders);
3081 uint32 flags, uint32 borders)
3098 if ((borders & B_LEFT_BORDER) != 0)
3131 if ((borders & B_LEFT_BORDER) != 0 && (borders & B_TOP_BORDER) != 0
3159 if ((borders & B_TOP_BORDER) != 0 && (borders & B_RIGHT_BORDER) != 0
3196 if ((borders & B_LEFT_BORDER) != 0 && (borders & B_BOTTOM_BORDER) != 0
3234 if ((borders & B_RIGHT_BORDER) != 0 && (borders & B_BOTTOM_BORDER) != 0
3267 borders);