Lines Matching defs:BGameSoundDevice
22 // File Name: BGameSoundDevice.cpp
49 // BGameSoundDevice definitions ------------------------------------
54 static BGameSoundDevice* sDevice = NULL;
58 BGameSoundDevice*
64 sDevice = new BGameSoundDevice();
85 // BGameSoundDevice -------------------------------------------------------
86 BGameSoundDevice::BGameSoundDevice()
101 BGameSoundDevice::~BGameSoundDevice()
115 BGameSoundDevice::InitCheck() const
122 BGameSoundDevice::Format() const
129 BGameSoundDevice::Format(gs_id sound) const
136 BGameSoundDevice::SetInitError(status_t error)
143 BGameSoundDevice::CreateBuffer(gs_id* sound, const gs_audio_format* format,
170 BGameSoundDevice::CreateBuffer(gs_id* sound, const void* object,
199 BGameSoundDevice::ReleaseBuffer(gs_id sound)
216 BGameSoundDevice::Buffer(gs_id sound, gs_audio_format* format, void*& data)
233 BGameSoundDevice::StartPlaying(gs_id sound)
249 BGameSoundDevice::StopPlaying(gs_id sound)
265 BGameSoundDevice::IsPlaying(gs_id sound)
274 BGameSoundDevice::GetAttributes(gs_id sound, gs_attribute* attributes,
285 BGameSoundDevice::SetAttributes(gs_id sound, gs_attribute* attributes,
296 BGameSoundDevice::AllocateSound()