Lines Matching defs:BGameSound

25 // BGameSound class ------------------------------------------------------------
26 BGameSound::BGameSound(BGameSoundDevice *device)
38 BGameSound::BGameSound(const BGameSound &other)
50 BGameSound::~BGameSound()
60 BGameSound::InitCheck() const
67 BGameSound::Device() const
75 BGameSound::ID() const
84 BGameSound::Format() const
91 BGameSound::StartPlaying()
99 BGameSound::IsPlaying()
106 BGameSound::StopPlaying()
114 BGameSound::SetGain(float gain, bigtime_t duration)
128 BGameSound::SetPan(float pan, bigtime_t duration)
142 BGameSound::Gain()
157 BGameSound::Pan()
172 BGameSound::SetAttributes(gs_attribute *inAttributes, size_t inAttributeCount)
179 BGameSound::GetAttributes(gs_attribute *outAttributes, size_t inAttributeCount)
186 BGameSound::Perform(int32 selector,
194 BGameSound::operator new(size_t size)
201 BGameSound::operator new(size_t size, const std::nothrow_t &nt) throw()
208 BGameSound::operator delete(void *ptr)
217 BGameSound::operator delete(void *ptr, const std::nothrow_t &nt) throw()
225 BGameSound::SetMemoryPoolSize(size_t in_poolSize)
232 BGameSound::LockMemoryPool(bool in_lockInCore)
239 BGameSound::SetMaxSoundCount(int32 in_maxCount)
246 BGameSound::SetInitError(status_t in_initError)
254 BGameSound::Init(gs_id handle)
264 BGameSound &
265 BGameSound::operator=(const BGameSound &other)
282 * BGameSound::BGameSound()
287 BGameSound::_Reserved_BGameSound_0(int32 arg, ...)
294 BGameSound::_Reserved_BGameSound_1(int32 arg, ...)
301 BGameSound::_Reserved_BGameSound_2(int32 arg, ...)
308 BGameSound::_Reserved_BGameSound_3(int32 arg, ...)
315 BGameSound::_Reserved_BGameSound_4(int32 arg, ...)
322 BGameSound::_Reserved_BGameSound_5(int32 arg, ...)
329 BGameSound::_Reserved_BGameSound_6(int32 arg, ...)
336 BGameSound::_Reserved_BGameSound_7(int32 arg, ...)
343 BGameSound::_Reserved_BGameSound_8(int32 arg, ...)
350 BGameSound::_Reserved_BGameSound_9(int32 arg, ...)
357 BGameSound::_Reserved_BGameSound_10(int32 arg, ...)
364 BGameSound::_Reserved_BGameSound_11(int32 arg, ...)
371 BGameSound::_Reserved_BGameSound_12(int32 arg, ...)
378 BGameSound::_Reserved_BGameSound_13(int32 arg, ...)
385 BGameSound::_Reserved_BGameSound_14(int32 arg, ...)
392 BGameSound::_Reserved_BGameSound_15(int32 arg, ...)
399 BGameSound::_Reserved_BGameSound_16(int32 arg, ...)
406 BGameSound::_Reserved_BGameSound_17(int32 arg, ...)
413 BGameSound::_Reserved_BGameSound_18(int32 arg, ...)
420 BGameSound::_Reserved_BGameSound_19(int32 arg, ...)
427 BGameSound::_Reserved_BGameSound_20(int32 arg, ...)
434 BGameSound::_Reserved_BGameSound_21(int32 arg, ...)
441 BGameSound::_Reserved_BGameSound_22(int32 arg, ...)
448 BGameSound::_Reserved_BGameSound_23(int32 arg, ...)
455 BGameSound::_Reserved_BGameSound_24(int32 arg, ...)
462 BGameSound::_Reserved_BGameSound_25(int32 arg, ...)
469 BGameSound::_Reserved_BGameSound_26(int32 arg, ...)
476 BGameSound::_Reserved_BGameSound_27(int32 arg, ...)
483 BGameSound::_Reserved_BGameSound_28(int32 arg, ...)
490 BGameSound::_Reserved_BGameSound_29(int32 arg, ...)
497 BGameSound::_Reserved_BGameSound_30(int32 arg, ...)
504 BGameSound::_Reserved_BGameSound_31(int32 arg, ...)
511 BGameSound::_Reserved_BGameSound_32(int32 arg, ...)
518 BGameSound::_Reserved_BGameSound_33(int32 arg, ...)
525 BGameSound::_Reserved_BGameSound_34(int32 arg, ...)
532 BGameSound::_Reserved_BGameSound_35(int32 arg, ...)
539 BGameSound::_Reserved_BGameSound_36(int32 arg, ...)
546 BGameSound::_Reserved_BGameSound_37(int32 arg, ...)
553 BGameSound::_Reserved_BGameSound_38(int32 arg, ...)
560 BGameSound::_Reserved_BGameSound_39(int32 arg, ...)
567 BGameSound::_Reserved_BGameSound_40(int32 arg, ...)
574 BGameSound::_Reserved_BGameSound_41(int32 arg, ...)
581 BGameSound::_Reserved_BGameSound_42(int32 arg, ...)
588 BGameSound::_Reserved_BGameSound_43(int32 arg, ...)
595 BGameSound::_Reserved_BGameSound_44(int32 arg, ...)
602 BGameSound::_Reserved_BGameSound_45(int32 arg, ...)
609 BGameSound::_Reserved_BGameSound_46(int32 arg, ...)
616 BGameSound::_Reserved_BGameSound_47(int32 arg, ...)