Lines Matching defs:team
51 BMessenger::BMessenger(const char* signature, team_id team, status_t* result)
57 _InitData(signature, team, result);
222 BMessenger::SetTo(const char* signature, team_id team)
225 _InitData(signature, team, &result);
287 /*! Sets the messenger's team, target looper port and handler token.
291 \param team The target's team.
296 BMessenger::_SetTo(team_id team, port_id port, int32 token)
298 fTeam = team;
305 team ID of a target.
309 only a team ID is passed, the target application is identified uniquely.
310 If both are supplied, the application identified by the team ID must have
314 \param team The target application's team ID. May be < 0.
319 BMessenger::_InitData(const char* signature, team_id team, status_t* _result)
325 if (team < 0) {
326 // no team ID given
332 team = data.GetInt32("team", -5);
336 team = info.team;
346 // a team ID is given
347 result = be_roster->GetRunningAppInfo(team, &info);
357 // Set the team ID nevertheless -- that's what Be's implementation
359 fTeam = team;
363 fTeam = team;