Lines Matching refs:frameCount
409 int32 frameCount = Duration();
410 if (frameCount != _LastState()->frame_count) {
412 state->frame_count = frameCount;
413 state->max_frame_count = frameCount;
1276 int64 startFrame, endFrame, frameCount;
1277 _GetPlayingBoundsFor(state, startFrame, endFrame, frameCount);
1290 && state->current_frame == endFrame && frameCount > 1) {
1297 + frameCount - state->range_index - 1;
1414 and \a frameCount the number of frames in the range; it is guaranteed to
1418 int64& endFrame, int64& frameCount)
1424 frameCount = endFrame - startFrame + 1;
1429 frameCount = endFrame - startFrame + 1;
1435 // frameCount = state->selection.CountIndices();
1437 //frameCount);
1441 // frameCount = 1;
1447 frameCount = endFrame - startFrame + 1;
1459 int64 startFrame, endFrame, frameCount, frame = 0;
1460 _GetPlayingBoundsFor(state, startFrame, endFrame, frameCount);
1482 int64 startFrame, endFrame, frameCount, frame = 0;
1483 _GetPlayingBoundsFor(state, startFrame, endFrame, frameCount);
1509 int64 startFrame, endFrame, frameCount;
1511 _GetPlayingBoundsFor(state, startFrame, endFrame, frameCount);
1513 startFrame, endFrame, frameCount);
1532 int64 startFrame, endFrame, frameCount;
1533 _GetPlayingBoundsFor(state, startFrame, endFrame, frameCount);
1535 frameCount);
1537 if (frameCount > 1)
1538 index = (index % frameCount + frameCount) % frameCount;
1560 int64 startFrame, endFrame, frameCount;
1561 _GetPlayingBoundsFor(state, startFrame, endFrame, frameCount);