Lines Matching refs:fStates
98 fStates(10),
161 fStates.AddItem(state);
163 TRACE("initial state pushed: state count: %ld\n", fStates.CountItems());
186 fStates.MakeEmpty();
1235 fStates.RemoveItem(fStates.CountItems() - 1);
1260 fStates.AddItem(state);
1262 TRACE("_PushState: state count: %ld\n", fStates.CountItems());
1317 //TRACE("firstActive: %ld, numStates: %ld\n", firstActive, fStates.CountItems());
1325 fStates.RemoveItems(0, firstActive);
1327 firstActive, fStates.CountItems());
1360 return _StateAt(fStates.CountItems() - 1);
1367 return (PlayingState*)fStates.ItemAt(index);